

These also have similar alignments and often various side effects. The basics are of course the same as always: each Poke you capture and train has a type (anything from grass to ghost)Īnd can learn four moves at a time. The gyms in particular are pushovers that can often be beaten with just your starter Poke.Įven the complex puzzle elements in the lead-up to the gym leader battles have been greatly simplified,Īnd instead you now just breeze in past a few ineffectual underlings. Instead it’s the opposite and the game’s awash with easy to beat Poke, from beginning to end. Who had already played the originals and wanted a tougher challenge for their team. It’s all very peculiar, especially because the game is intentionally a lot easier than any of the previous titles.Īgain you’d assume a direct sequel was aimed at more committed Pokem fans,

Rather than the plot being continued it’s just rehashed,Įxcept this time Plasma are obviously evil from the very start – and so there’s none of the moral uncertainty to their plans from last time. You’d think that as a direct sequel that Black/White would expand greatly on the story and characters,īut if anything it deemphasises them once again. It was hardly Fantasy levels of complexity but it did try to take things a bit more seriously than normal. With Team Plasma trying to convince people to give up owning Pokem because it was cruel. The premise in Poke Black White Mon Battle was a little more interesting than usual though,

Although they are technically role-playing games plot and backstory has never been very important to the Pokem games.
